This tower defence game was created as a part of the Team Software Engineering module on my Games Computing course at the University of Lincoln. This was created as part of a team-based assignment where we created a game from scratch. I was tasked with developing the user interface which includes the heads-up display (HUD), the main menu, and a death message, when the player loses. The main menu is shown below:
In the main menu, the players can either play the game, go to the options menu, or quit the game. The options menu is shown below:
Within the options menu there are 3 options: controls, volume, and credits. These are shown below:
Once the player has pressed the play button, they are presented with a difficulty selection screen. This is shown below:
Once the player has chosen the difficulty, they are presented with a level selection screen. This is shown below:
One of the levels is called Ape Garden. This is shown below:
Another one of the levels is called Abyssal Caverns. This is shown below as wells as the pause menu which allows players to resume the game, return to the main menu, view the controls for the game, alter the volume, and see the credits:
The final level is called Volcanic Hillside. This is shown in the image below, as well as a shop where players can purchase towers:
When the player loses their health, there is a death message. This is shown in the image below:
Once a player has died, they return to the main menu.